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Final fantasy 6
Final fantasy 6









final fantasy 6 final fantasy 6

Each character could use up to two relics, enabling them to increase their abilites. Each character had a special ability and your party was even more customizable by the use of so called relics.

final fantasy 6

Players were able to choose from a wide range of characters (14 in total) which could now be swapped out any time in the game. And if you managed to get through the game, you witnessed a stunning 20-minute showdown never before seen. FFVI was later released on the PlayStation in 1999 and finally on the GameBoy Advance in 2007.Įvery new Final Fantasy game improved the preceding game on a certain level, and part six was no exception: the character sprites were now so cutely animated that they were able to express feelings, new summons called "Espers" played a big role and could be assigned to characters to teach them new abilites and there were no submarines or boats controllable this time, only airships but those could now travel 360 degrees AND up and down, instead of simply going on one level and in only four directions. Final Fantasy VI (which was retitled and sold in the US as Final Fantasy III) appeared in Japan for the SNES in 1994 and for years to come, it was the last game on a Nintendo console until FF Crystal Chronicles was released for the GameCube in 2003.











Final fantasy 6